How Are Etextbooks The Future of Preschool Through High School Education?
Keep you ever viewed a video recording of a child holding a phone backwards and pretending to talk? They are cute, but the most important thing to notice is that they already know how to use a smartphone! They know they can speak thru it and that when users press specific keys, something moves across the screen, and light and sound are coming from inside.
There is interaction going on, which draws them to a cell phone. Now, take away the phone and hand them a book. What do you think they’d like better? A device that you can talk to and that talks back to you or a book that doesn’t do much?
Schools and colleges know how powerful digital technology can be, so kids like it. They’ve realized that smartphones and tablets can also be used for learning, which is how textbooks became popular. Today, many schools use textbooks as part of their curriculum.
Are eTextbooks the latest craze?
Some people in academia think that digital technology can’t beat traditional ways of learning. No method is perfect, but the trick is to work around these flaws and improve them to obtain the most out of them. When it comes to textbooks, there are many ways to make them better and get rid of their flaws.
When we say that K–12 students should get the best possible education, we mean that they should have a good learning experience and good quality educational content. Students in kindergarten through high school are used to having technology around them.
So, it doesn’t create much sense to maintain them away from digital devices. Educational institutions and publishers are taking advantage of this technology by putting educational materials on tablets and laptops.
Given how many improvements and features can be added to an e-textbook to make it more exciting and immersive for students, we can say that textbooks are the next big thing in K–12 education. With their many interactive features, these digital textbooks are a complete tool for learning.
Enhances motivation through gaming
You know how online games work: you maintain playing, earn points, move on to the following level, obtain more reward points and bonus features, and move on to the next level. Now, the same ideas are being used to make learning materials.
Students get points for turning in assignments on time, doing well on quizzes, and other things that can be turned into games. Gamifying the content provides them a sense of accomplishment and makes them want to do well on their tasks to earn more points.
Offers real-world knowledge via simulations
Real-life situations can be played out online, which makes learning more fun. In a simulated activity, students can choose from different options and make decisions to figure out what to do next. The best thing about pretense is that students can start over and do the whole thing again if they make choices that don’t work out the way they want.
For example, students can mix different chemicals in a virtual lab to see what happens, whether the mixture changes color or blows up the test tube. This assists them in learning from their mistakes and teaches them to think quickly and make good decisions.
Content Library Access to Supplemental Learning Resources
Some publishers have a digital content library with thousands of learning videos that students can look through to find the topic that interests them. Videos are an excellent way to learn, and a library full of them gives students the option of looking for one for every concept.
Most of the time, experts in the field make these videos, making each one for a different grade level. These videos are another way for them to learn, and they help them understand ideas quickly and satisfactorily.
Augmented reality creates an immersive learning environment.
Augmented reality brings things to the following level when it comes to learning. It makes an object or picture look better and shows interesting facts about it or it on the device’s screen. Augmented reality combines the real world with the digital world, which helps students learn more immersive.
AR is great for subjects like science and math that need a deep understanding. It is also a good tool for teaching history and geography because it can show a better picture of a place or monument on the screen, complete with links and the ability to turn the image around and see it from all sides.
Detailed Performance Reports Utilizing Analytics
eBooks have built-in analytics that tracks how well users do and what they do. In this case, teachers can get a good look at the reports of their students. Analytics shows how many students opened a particular chapter, how many videos they watched, and how long they spent on each chapter/video on average. This report helps teachers figure out how engaged their students are.
Read-Aloud Permits Multisensory Learning Experience
Reading out loud lets students hear what is being said. This feature is beneficial for students whose first language is not English. It helps them learn how to say words correctly and improve their speech. It is also a big help for students who have dyslexia, trouble reading, or can’t see well.
Enables Interactive elements With Highlight, Note, and Bookmark Functions
eTextbooks are the same as regular eBooks in every way. It lets students mark essential parts of texts, make notes for themselves, and save pages for later use. Students can also show their teachers and other students the notes.
Optional Search Facilitates Text Discovery
Digital textbooks also have a search function that makes it easy for students to find specific texts. They don’t have to go through pages by hand to see that one paragraph.
Utilize an online dictionary to study new terms.
Students can use an online dictionary to determine what certain words mean if they don’t know what they mean.
Knowledge is tested via interactive quizzes.
Online quizzes are set up so that students can see how much they know. Teachers can also see the quiz scores. Quizzes can be added between chapters, at the end of each chapter, or both. Teachers can also set up quizzes and assignments for the whole class, grade them, and give the results online.